Diddy Kong Racing

Codes
Play as Drumstick
Adventure 2
Space World
TT Keys
Turbo Tips

Welcome to my Diddy Kong Racing site. There are codes for this game, and a lot of them. Just enter them at the Magic Codes screen. If you want to get all of the codes the honest way, you have to beat the game at least 20 times. There are 20 codes for Diddy Kong Racing. Have questions about the game or how to beat it? E-Mail me.They are as follows.

Codes

CODE

POWERUP
TOXICOFFENDER
All balloons are green
BOMBSAWAY
All balloons are red
ROCKETFUEL
All balloons are blue
OPPOSITESATTRACT
All balloons are rainbow
BODYARMOR
All balloons are yellow
FREEFORALL
Maxed out balloons
NOYELLOWSTUFF
No banana multiplayer mode
BYEBYEBALLOONS
CPU can't use balloons
JOINTVENTURE
2 Player Adventure
TIMETOLOSE
AI is better
BLABBERMOUTH
Different horn
BOGUSBANANAS
Bananas slow you down
ZAPTHEZIPPERS
No zippers
VITAMINB
Infinite bananas
ARNOLD
Big vehicles
TEENYWEENIES
Small vehicles
OFFROAD
4x4
DOUBLEVISION
Players can use same character
FREEFRUIT
Start with 10 bananas
JUKEBOX
Music test
WHODIDTHIS
See credits (without code)

Play as Drumstick-To play as Drumstick, you need to have beaten the 4 worlds and the stone Wizpig head needs to be open. Drive around by the stone Wizpig. You should see a frog with a red rooster tail (it looks like a red rubber glove). Run that frog over, and you will get Drumstick, the fastest racer available.

Adventure 2-Beat Wizpig in the Future Funland, and in the overworld, get the TT and Wizpig amulets, and get gold in all of the Trophy Races. Basically, beat the whole game and it will become available.

Space World-Get all of the trophies and amulets. Go to the sign by the lighthouse and honk at it. The lighthouse will turn into a rocket and blast off. The next time you play and want to go to space world, drive up where the lighthouse used to be and it will take you there.

TT Keys-Ancient Lake, Dino Domain-about 50 feet from the starting line there is a thing that looks like Stonehenge. Drive off the ramp and get the key. If you want to, after you get the key, you can exit and play the course that the key opened.

Snowball Valley, Snowflake Mountain-take a direct left and follow the fence to a little hollow area in the wall.

Crescent Island, Sherbet Island-after the first zipper, on the left branch, pass the zipper and float out into the water. Swing right to find the third key in the inlet.

Boulder Canyon, Dragon Forest-after passing over the bridge, grab a turbo boost and line up with the bell. Hit the bell, then you should hear a chime. The drawbridge will lift. You'll need to hit your turbo to reach the key at the top of the bridge.

Turbo Tips-At the beginning of the race, when the word "GO" starts to fade, hit the A button.
When you hit a turbo or zipper, release A a